Reverse Engineering
Entertainment for Change
What if a commercial game could do more than entertain—what if it could rewire instincts, reshape awareness, and make the world safer?
Way Out: Inferno transforms the power of play into a stealth approach to challenge emotional intelligence. A gripping survival-strategy immerses players in high-stakes decision-making, where choices don’t just determine survival—they confront the ingrained biases that fuel stigma, silence, and harm.
The First Commercial Game
Tackling Rape Culture
No one lines up to play a game about sexual harassment—so we didn’t make one. Way Out: Inferno delivers pure intensity, dark humor, and raw, human moments. In a world where characters cope, clash, and connect, players navigate relationships in ways that feel deeply personal.
Developed with UNESCO MGIEP, it’s the first game designed to measure real-world behavioral shifts. Players unlearn bias naturally through choice-driven gameplay—no lectures, no punishments, no recycled scenarios, thanks to AI.
Stealth Learning → Real Impact
Way Out blends behavioral science with adrenaline-fueled strategy, keeping intensity, challenge, and fun at its core. Trust mechanics shape real-world instincts so players experience the ripple effects of their choices firsthand.
Not an edu-game. A Trojan Horse packed with a secret agent of change.
STAGE of development
request a demo
To get involved or request a demo, please reach out to info@wayoutgame.com
Team
FOUNDER & CREATOR
A NY-based award-winning filmmaker, actress, activist, entrepreneur, Danijela Steinfeld was born and raised in a small agrarian village in Serbia during the war. She is the director and producer of the acclaimed documentary Hold Me Right, which dives into the complex aftermath of sexual violence—a personal story that sparked Serbia’s #MeToo movement, and being the first person to publicly come forward, she has been prosecuted by the government ever since. Creator of the video game WAY OUT, Danijela is dedicated to tackling the root causes of sexual harassment and building empathy through interactive storytelling.
Recognized for her powerful work, she has received numerous awards for her work as an actor, filmmaker and an activist, including Elle Serbia’s Woman of the Year and the Befem Festival Award. Danijela is also a Vital Voices Visionaries Fellow, using her platform to champion change on a global scale.
PARTNERS
Our strategic partner organization NoMore.org has conducted extensive research on preventative measures targeting indifferent youth and shares the findings with Way Out.
UNESCO MGIEP is developing a groundbreaking measurement assessment tool for Way Out Inferno, embedding behavioral science into gameplay to track players' social-emotional growth, empathy, and trust-building in real time.



traction
Way out:Inferno is MIT innovation semifinalist
Way out:Inferno at game developers conference
Surviving Sexual Violence and building a Video game